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Amiga Format CD 32
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Amiga Format AFCD32 (Nov 1998, Issue 117).iso
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-seriously_amiga-
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programming
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c
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mesa-2.6
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quantizers
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dl1
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dl1quant.c
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1998-08-10
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/*
* DL1 Quantization
* ================
*
* File: dl1quant.c
* Author: Dennis Lee E-mail: denlee@ecf.utoronto.ca
*
* Copyright (C) 1993-1997 Dennis Lee
*
* C implementation of DL1 Quantization.
* DL1 Quantization is a 2-pass color quantizer optimized for speed.
* The method was designed around the steps required by a 2-pass
* quantizer and constructing a model that would require the least
* amount of extra work. The resulting method is extremely fast --
* about half the speed of a memcpy. That should make DL1 Quant the
* fastest 2-pass color quantizer.
*
* This quantizer's quality is also among the best, slightly
* better than Wan et al's marginal variance based quantizer. For
* more on DL1 Quant's performance and other related information,
* see DLQUANT.TXT included in this distribution.
*
*
* NOTES
* =====
*
* The dithering code is based on code from the IJG's jpeg library.
*
* This source code may be freely copied, modified, and redistributed,
* provided this copyright notice is attached.
* Compiled versions of this code, modified or not, are free for
* personal use. Compiled versions used in distributed software
* is also free, but a notification must be sent to the author.
* An e-mail to denlee@ecf.utoronto.ca will do.
*
*/
/*
* dl1quant.c
*
* Modified 27 Jun 1998
* by Jarno van der Linden
* jarno@kcbbs.gen.nz
*
* Some minor additions and changes to work with AmigaMesaRTL
*
* Version 1.1 02 Aug 1998
* by Jarno van der Linden
* jarno@kcbbs.gen.nz
*
* - Changed to a quantizer plugin library
*
*/
#define DL1SRC
#include <stdlib.h>
#include <string.h>
#include "dl1quant.h"
#include <intuition/intuition.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/utility.h>
#include "gl/quantizer.h"
/********** The following are options **********/
//#define FAST /* improves speed but uses a lot of memory */
//#define QUAL1 /* improves quality slightly (slower) */
//#define QUAL2 /* improves quality slightly (slower) */
/* define *one* of the following dither options */
#define DITHER1 /* 1-val error diffusion dither */
//#define DITHER2 /* 2-val error diffusion dither */
//#define DITHER4 /* 4-val error diffusion dither (Floyd-Steinberg) */
/********** End of options **********/
#define DITHER_MAX 20
LOCAL uchar palette[3][256];
LOCAL CUBE *rgb_table[6];
LOCAL ushort r_offset[256], g_offset[256], b_offset[256];
LOCAL CLOSEST_INFO c_info;
LOCAL int tot_colors, pal_index, did_init = 0;
LOCAL ulong *squares;
LOCAL FCUBE *heap = NULL;
LOCAL short *dl_image = NULL;
LOCAL int bufwidth,bufheight;
struct dl1Context {
struct Window *window;
int mode;
struct DrawInfo *di;
struct BitMap bm;
struct RastPort rp;
UBYTE *qbuffer;
ULONG *palette;
ULONG numc, firstc;
int rw, rh;
int ww, wh;
};
struct dl1Context context;
#define WINWIDTH(w) ((w)->Width - (w)->BorderLeft - (w)->BorderRight)
#define WINHEIGHT(w) ((w)->Height - (w)->BorderTop - (w)->BorderBottom)
BOOL InitWritePixelA8(void)
{
int depth;
InitBitMap(&(context.bm), context.di->dri_Depth, context.rw, 1);
for(depth=0; depth<context.di->dri_Depth; depth++)
{
context.bm.Planes[depth] = (PLANEPTR)AllocRaster(context.rw, 1);
if(!context.bm.Planes[depth])
return FALSE;
}
context.rp = *(context.window->RPort);
context.rp.Layer = NULL;
context.rp.BitMap = &(context.bm);
return(TRUE);
}
void DelWritePixelA8(void)
{
int depth;
for(depth=0; depth<context.di->dri_Depth; depth++)
{
if(context.bm.Planes[depth]) FreeRaster(context.bm.Planes[depth], context.rw, 1);
context.bm.Planes[depth] = NULL;
}
}
__asm __saveds int InitQuantizer(register __a0 struct Window *window, register __d0 ULONG mode, register __d1 ULONG numcolours, register __d2 ULONG firstcolour)
{
int depth;
context.window = window;
context.mode = mode;
context.di = GetScreenDrawInfo(window->WScreen);
context.qbuffer = NULL;
for(depth=0; depth<context.di->dri_Depth; depth++)
{
context.bm.Planes[depth] = NULL;
}
if(mode == AMRTL_RGBAMode)
{
context.numc = numcolours;
context.firstc = firstcolour;
context.palette = calloc(1+context.numc*3+1,sizeof(ULONG));
}
dlq_init();
dlq_start();
return 1;
}
__asm __saveds void DeleteQuantizer(void)
{
dlq_finish();
DelWritePixelA8();
if(context.palette) free(context.palette);
context.palette = NULL;
if(context.di) FreeScreenDrawInfo(context.window->WScreen, context.di);
context.di = NULL;
if(context.qbuffer) free(context.qbuffer);
context.qbuffer = NULL;
}
__asm __saveds int ResizeQuantizer(register __d0 int width, register __d1 int height)
{
DelWritePixelA8();
if(context.qbuffer) free(context.qbuffer);
context.qbuffer = NULL;
bufwidth = width;
bufheight = height;
#ifdef FAST
if(dl_image) free(dl_image)
dl_image = malloc(sizeof(short) * width*height);
#endif
context.rw = width;
context.rh = height;
context.ww = WINWIDTH(context.window);
context.wh = WINHEIGHT(context.window);
if(context.mode == AMRTL_RGBAMode)
context.qbuffer = (UBYTE *)calloc(context.rw * context.rh, sizeof(UBYTE));
InitWritePixelA8();
return 1;
}
void dl1Quantize(unsigned long *buffer, unsigned long numc, unsigned long base, unsigned char *qbuffer,unsigned long *paltable);
__asm __saveds int Quantize(register __a0 APTR buffer)
{
if(context.mode == AMRTL_RGBAMode)
{
dl1Quantize((ULONG *)buffer, context.numc, context.firstc, context.qbuffer, context.palette);
LoadRGB32(ViewPortAddress(context.window), context.palette);
if((WINWIDTH(context.window) != context.ww) || (WINHEIGHT(context.window) != context.wh))
return 1;
WritePixelArray8(context.window->RPort,
context.window->BorderLeft , context.window->BorderTop,
context.window->BorderLeft + context.ww-1, context.window->BorderTop + context.wh-1,
context.qbuffer, &(context.rp));
}
else if(context.mode == AMRTL_IndexMode)
{
WritePixelArray8(context.window->RPort,
context.window->BorderLeft , context.window->BorderTop,
context.window->BorderLeft + context.ww-1, context.window->BorderTop + context.wh-1,
buffer, &(context.rp));
}
return 1;
}
void dl1Quantize(unsigned long *buffer, unsigned long numc, unsigned long base, unsigned char *qbuffer,unsigned long *paltable)
{
unsigned long *pp;
unsigned char *pr,*pg,*pb;
int t;
reset();
build_table(buffer, (ulong)bufwidth * (ulong)bufheight);
reduce_table(numc);
set_palette(0, 0);
quantize_image(buffer, qbuffer, bufwidth, bufheight, 1, base);
pp = paltable;
pr = palette[0];
pg = palette[1];
pb = palette[2];
*pp++ = (numc<<16)+base;
for(t=0; t<numc; t++)
{
*pp++ = ((unsigned long)(*pr++)) * 0x01010101;
*pp++ = ((unsigned long)(*pg++)) * 0x01010101;
*pp++ = ((unsigned long)(*pb++)) * 0x01010101;
}
*pp = 0;
}
#if 0
/* returns 1 on success, 0 on failure */
GLOBAL int
dl1quant(uchar *inbuf, uchar *outbuf, int width, int height, int quant_to,
int dither, uchar userpal[3][256]) {
if (!did_init) {
did_init = 1;
dlq_init();
}
if (dlq_start() == 0) {
dlq_finish();
return 0;
}
if (build_table(inbuf, (ulong)width * (ulong)height) == 0) {
dlq_finish();
return 0;
}
reduce_table(quant_to);
set_palette(0, 0);
if (quantize_image(inbuf, outbuf, width, height, dither) == 0) {
dlq_finish();
return 0;
}
dlq_finish();
copy_pal(userpal);
return 1;
}
#endif
LOCAL void
copy_pal(uchar userpal[3][256]) {
int i;
for (i = 0; i < 256; i++) {
userpal[0][i] = palette[0][i];
userpal[1][i] = palette[1][i];
userpal[2][i] = palette[2][i];
}
}
LOCAL void
dlq_init(void) {
int i;
for (i = 0; i < 256; i++) {
r_offset[i] = (i & 128) << 7 | (i & 64) << 5 | (i & 32) << 3 |
(i & 16) << 1 | (i & 8) >> 1;
g_offset[i] = (i & 128) << 6 | (i & 64) << 4 | (i & 32) << 2 |
(i & 16) << 0 | (i & 8) >> 2;
b_offset[i] = (i & 128) << 5 | (i & 64) << 3 | (i & 32) << 1 |
(i & 16) >> 1 | (i & 8) >> 3;
}
for (i = (-255); i <= 255; i++)
c_info.squares[i+255] = i*i;
squares = c_info.squares + 255;
}
/* returns 1 on success, 0 on failure */
LOCAL int
dlq_start(void) {
int i;
rgb_table[0] = (CUBE *) calloc(sizeof(CUBE), 1);
rgb_table[1] = (CUBE *) calloc(sizeof(CUBE), 8);
rgb_table[2] = (CUBE *) calloc(sizeof(CUBE), 64);
rgb_table[3] = (CUBE *) calloc(sizeof(CUBE), 512);
rgb_table[4] = (CUBE *) calloc(sizeof(CUBE), 4096);
rgb_table[5] = (CUBE *) calloc(sizeof(CUBE), 32768);
for (i = 0; i <= 5; i++)
if (rgb_table[i] == NULL)
return 0;
pal_index = 0;
heap = (FCUBE *) malloc(sizeof(FCUBE) * 32769);
if(heap == NULL)
return 0;
return 1;
}
LOCAL void
reset(void) {
memset(rgb_table[0], 0, 1*sizeof(CUBE));
memset(rgb_table[1], 0, 8*sizeof(CUBE));
memset(rgb_table[2], 0, 64*sizeof(CUBE));
memset(rgb_table[3], 0, 512*sizeof(CUBE));
memset(rgb_table[4], 0, 4096*sizeof(CUBE));
memset(rgb_table[5], 0, 32768*sizeof(CUBE));
pal_index = 0;
}
LOCAL void
dlq_finish(void) {
if (rgb_table[0] != NULL)
free(rgb_table[0]);
if (rgb_table[1] != NULL)
free(rgb_table[1]);
if (rgb_table[2] != NULL)
free(rgb_table[2]);
if (rgb_table[3] != NULL)
free(rgb_table[3]);
if (rgb_table[4] != NULL)
free(rgb_table[4]);
if (rgb_table[5] != NULL)
free(rgb_table[5]);
if (heap != NULL)
free(heap);
if (dl_image != NULL)
free(dl_image);
}
/* returns 1 on success, 0 on failure */
LOCAL int
build_table(uchar *image, ulong pixels) {
ulong i, index, cur_count, head, tail;
slong j;
for (i = 0; i < pixels; i++) {
#ifdef FAST
dl_image[i] = index = r_offset[image[0]] + g_offset[image[1]] + b_offset[image[2]];
#else
index = r_offset[image[0]] + g_offset[image[1]] + b_offset[image[2]];
#endif
#ifdef QUAL1
rgb_table[5][index].r += image[0];
rgb_table[5][index].g += image[1];
rgb_table[5][index].b += image[2];
#endif
rgb_table[5][index].pixel_count++;
image += 4;
}
tot_colors = 0;
for (i = 0; i < 32768; i++) {
cur_count = rgb_table[5][i].pixel_count;
if (cur_count) {
heap[++tot_colors].level = 5;
heap[tot_colors].index = i;
rgb_table[5][i].pixels_in_cube = cur_count;
#ifndef QUAL1
rgb_table[5][i].r = cur_count * (((i & 0x4000) >> 7 |
(i & 0x0800) >> 5 | (i & 0x0100) >> 3 |
(i & 0x0020) >> 1 | (i & 0x0004) << 1) + 4);
rgb_table[5][i].g = cur_count * (((i & 0x2000) >> 6 |
(i & 0x0400) >> 4 | (i & 0x0080) >> 2 |
(i & 0x0010) >> 0 | (i & 0x0002) << 2) + 4);
rgb_table[5][i].b = cur_count * (((i & 0x1000) >> 5 |
(i & 0x0200) >> 3 | (i & 0x0040) >> 1 |
(i & 0x0008) << 1 | (i & 0x0001) << 3) + 4);
#endif
head = i;
for (j = 4; j >= 0; j--) {
tail = head & 0x7;
head >>= 3;
rgb_table[j][head].pixels_in_cube += cur_count;
rgb_table[j][head].children |= 1 << tail;
}
}
}
for (i = tot_colors; i > 0; i--)
fixheap(i);
return 1;
}
LOCAL void
fixheap(ulong id) {
uchar thres_level = heap[id].level;
ulong thres_index = heap[id].index, index, half_totc = tot_colors >> 1,
thres_val = rgb_table[thres_level][thres_index].pixels_in_cube;
while (id <= half_totc) {
index = id << 1;
if (index < tot_colors)
if (rgb_table[heap[index].level][heap[index].index].pixels_in_cube
> rgb_table[heap[index+1].level][heap[index+1].index].pixels_in_cube)
index++;
if (thres_val <= rgb_table[heap[index].level][heap[index].index].pixels_in_cube)
break;
else {
heap[id] = heap[index];
id = index;
}
}
heap[id].level = thres_level;
heap[id].index = thres_index;
}
LOCAL void
reduce_table(int num_colors) {
while (tot_colors > num_colors) {
uchar tmp_level = heap[1].level, t_level = tmp_level - 1;
ulong tmp_index = heap[1].index, t_index = tmp_index >> 3;
if (rgb_table[t_level][t_index].pixel_count)
heap[1] = heap[tot_colors--];
else {
heap[1].level = t_level;
heap[1].index = t_index;
}
rgb_table[t_level][t_index].pixel_count += rgb_table[tmp_level][tmp_index].pixel_count;
rgb_table[t_level][t_index].r += rgb_table[tmp_level][tmp_index].r;
rgb_table[t_level][t_index].g += rgb_table[tmp_level][tmp_index].g;
rgb_table[t_level][t_index].b += rgb_table[tmp_level][tmp_index].b;
rgb_table[t_level][t_index].children &= ~(1 << (tmp_index & 0x7));
fixheap(1);
}
}
LOCAL void
set_palette(int index, int level) {
int i;
if (rgb_table[level][index].children)
for (i = 7; i >= 0; i--)
if (rgb_table[level][index].children & (1 << i))
set_palette((index << 3) + i, level + 1);
if (rgb_table[level][index].pixel_count) {
ulong r_sum, g_sum, b_sum, sum;
rgb_table[level][index].palette_index = pal_index;
r_sum = rgb_table[level][index].r;
g_sum = rgb_table[level][index].g;
b_sum = rgb_table[level][index].b;
sum = rgb_table[level][index].pixel_count;
palette[0][pal_index] = (r_sum + (sum >> 1)) / sum;
palette[1][pal_index] = (g_sum + (sum >> 1)) / sum;
palette[2][pal_index] = (b_sum + (sum >> 1)) / sum;
pal_index++;
}
}
LOCAL void
closest_color(int index, int level) {
int i;
if (rgb_table[level][index].children)
for (i = 7; i >= 0; i--)
if (rgb_table[level][index].children & (1 << i))
closest_color((index << 3) + i, level + 1);
if (rgb_table[level][index].pixel_count) {
slong dist, r_dist, g_dist, b_dist;
uchar pal_num = rgb_table[level][index].palette_index;
/* Determine if this color is "closest". */
r_dist = palette[0][pal_num] - c_info.red;
g_dist = palette[1][pal_num] - c_info.green;
b_dist = palette[2][pal_num] - c_info.blue;
dist = squares[r_dist] + squares[g_dist] + squares[b_dist];
if (dist < c_info.distance) {
c_info.distance = dist;
c_info.palette_index = pal_num;
}
}
}
/* returns 1 on success, 0 on failure */
LOCAL int
quantize_image(uchar *in, uchar *out, int width, int height, int dither, int base) {
if (!dither) {
ulong i, pixels = width * height;
ushort level, index;
uchar tmp_r, tmp_g, tmp_b, cube, *lookup;
lookup = malloc(sizeof(char) * 32768);
if (lookup == NULL)
return 0;
for (i = 0; i < 32768; i++)
if (rgb_table[5][i].pixel_count) {
tmp_r = (i & 0x4000) >> 7 | (i & 0x0800) >> 5 |
(i & 0x0100) >> 3 | (i & 0x0020) >> 1 |
(i & 0x0004) << 1;
tmp_g = (i & 0x2000) >> 6 | (i & 0x0400) >> 4 |
(i & 0x0080) >> 2 | (i & 0x0010) >> 0 |
(i & 0x0002) << 2;
tmp_b = (i & 0x1000) >> 5 | (i & 0x0200) >> 3 |
(i & 0x0040) >> 1 | (i & 0x0008) << 1 |
(i & 0x0001) << 3;
#ifdef QUAL2
lookup[i] = bestcolor(tmp_r, tmp_g, tmp_b);
#else
c_info.red = tmp_r + 4;
c_info.green = tmp_g + 4;
c_info.blue = tmp_b + 4;
level = 0;
index = 0;
for (;;) {
cube = (tmp_r&128) >> 5 | (tmp_g&128) >> 6 | (tmp_b&128) >> 7;
if ((rgb_table[level][index].children & (1 << cube)) == 0) {
c_info.distance = ~0L;
closest_color(index, level);
lookup[i] = c_info.palette_index;
break;
}
level++;
index = (index << 3) + cube;
tmp_r <<= 1;
tmp_g <<= 1;
tmp_b <<= 1;
}
#endif
}
for (i = 0; i < pixels; i++) {
#ifdef FAST
out[i] = lookup[dl_image[i]]+base;
#else
out[i] = lookup[r_offset[in[0]] + g_offset[in[1]] + b_offset[in[2]]]+base;
in += 4;
#endif
}
free(lookup);
} else {
#if defined(DITHER2) || defined(DITHER4)
slong i, j, r_pix, g_pix, b_pix, offset, dir, two_val,
odd_scanline = 0, err_len = (width + 2) * 3;
uchar *range_tbl = malloc(3 * 256), *range = range_tbl + 256;
sshort *lookup = malloc(sizeof(short) * 32768),
*erowerr = malloc(sizeof(short) * err_len),
*orowerr = malloc(sizeof(short) * err_len),
*thisrowerr, *nextrowerr;
schar *dith_max_tbl = malloc(512), *dith_max = dith_max_tbl + 256;
if (range_tbl == NULL || lookup == NULL ||
erowerr == NULL || orowerr == NULL || dith_max_tbl == NULL) {
if (range_tbl != NULL)
free(range_tbl);
if (lookup != NULL)
free(lookup);
if (erowerr != NULL)
free(erowerr);
if (orowerr != NULL)
free(orowerr);
if (dith_max_tbl != NULL)
free(dith_max_tbl);
return 0;
}
for (i = 0; i < err_len; i++)
erowerr[i] = 0;
for (i = 0; i < 32768; i++)
lookup[i] = -1;
for (i = 0; i < 256; i++) {
range_tbl[i] = 0;
range_tbl[i + 256] = (uchar) i;
range_tbl[i + 512] = 255;
}
for (i = 0; i < 256; i++) {
dith_max_tbl[i] = -DITHER_MAX;
dith_max_tbl[i + 256] = DITHER_MAX;
}
for (i = -DITHER_MAX; i <= DITHER_MAX; i++)
dith_max_tbl[i + 256] = i;
for (i = 0 ; i < height; i++) {
if (odd_scanline) {
dir = -1;
in += (width - 1) * 4;
out += (width - 1);
thisrowerr = orowerr + 3;
nextrowerr = erowerr + width * 3;
} else {
dir = 1;
thisrowerr = erowerr + 3;
nextrowerr = orowerr + width * 3;
}
nextrowerr[0] = nextrowerr[1] = nextrowerr[2] = 0;
for (j = 0; j < width; j++) {
#ifdef DITHER2
r_pix = range[(thisrowerr[0] >> 1) + in[0]];
g_pix = range[(thisrowerr[1] >> 1) + in[1]];
b_pix = range[(thisrowerr[2] >> 1) + in[2]];
#else
r_pix = range[((thisrowerr[0] + 8) >> 4) + in[0]];
g_pix = range[((thisrowerr[1] + 8) >> 4) + in[1]];
b_pix = range[((thisrowerr[2] + 8) >> 4) + in[2]];
#endif
offset = (r_pix&248) << 7 | (g_pix&248) << 2 | b_pix >> 3;
if (lookup[offset] < 0)
lookup[offset] = bestcolor(r_pix, g_pix, b_pix);
*out = lookup[offset]+base;
r_pix = dith_max[r_pix - palette[0][lookup[offset]]];
g_pix = dith_max[g_pix - palette[1][lookup[offset]]];
b_pix = dith_max[b_pix - palette[2][lookup[offset]]];
#ifdef DITHER2
nextrowerr[0 ] = r_pix;
thisrowerr[0+3] += r_pix;
nextrowerr[1 ] = g_pix;
thisrowerr[1+3] += g_pix;
nextrowerr[2 ] = b_pix;
thisrowerr[2+3] += b_pix;
#else
two_val = r_pix * 2;
nextrowerr[0-3] = r_pix;
r_pix += two_val;
nextrowerr[0+3] += r_pix;
r_pix += two_val;
nextrowerr[0 ] += r_pix;
r_pix += two_val;
thisrowerr[0+3] += r_pix;
two_val = g_pix * 2;
nextrowerr[1-3] = g_pix;
g_pix += two_val;
nextrowerr[1+3] += g_pix;
g_pix += two_val;
nextrowerr[1 ] += g_pix;
g_pix += two_val;
thisrowerr[1+3] += g_pix;
two_val = b_pix * 2;
nextrowerr[2-3] = b_pix;
b_pix += two_val;
nextrowerr[2+3] += b_pix;
b_pix += two_val;
nextrowerr[2 ] += b_pix;
b_pix += two_val;
thisrowerr[2+3] += b_pix;
#endif
thisrowerr += 3;
nextrowerr -= 3;
in += dir * 4;
out += dir;
}
if ((i % 2) == 1) {
in += (width + 1) * 4;
out += (width + 1);
}
odd_scanline = !odd_scanline;
}
free(range_tbl);
free(lookup);
free(erowerr);
free(orowerr);
free(dith_max_tbl);
#else
slong i, j, r_pix, g_pix, b_pix, r_err, g_err, b_err, offset;
uchar *range_tbl = malloc(3 * 256), *range = range_tbl + 256;
sshort *lookup = malloc(sizeof(short) * 32768);
if (range_tbl == NULL || lookup == NULL) {
if (range_tbl != NULL)
free(range_tbl);
if (lookup != NULL)
free(lookup);
return 0;
}
for (i = 0; i < 32768; i++)
lookup[i] = -1;
for (i = 0; i < 256; i++) {
range_tbl[i] = 0;
range_tbl[i + 256] = (uchar) i;
range_tbl[i + 512] = 255;
}
for (i = 0; i < height; i++) {
r_err = g_err = b_err = 0;
for (j = width - 1; j >= 0; j--) {
r_pix = range[(r_err >> 1) + in[0]];
g_pix = range[(g_err >> 1) + in[1]];
b_pix = range[(b_err >> 1) + in[2]];
offset = (r_pix&248) << 7 | (g_pix&248) << 2 | b_pix >> 3;
if (lookup[offset] < 0)
lookup[offset] = bestcolor(r_pix, g_pix, b_pix);
*out++ = lookup[offset]+base;
r_err = r_pix - palette[0][lookup[offset]];
g_err = g_pix - palette[1][lookup[offset]];
b_err = b_pix - palette[2][lookup[offset]];
in += 4;
}
}
free(range_tbl);
free(lookup);
#endif
}
return 1;
}
LOCAL int
bestcolor(int r, int g, int b) {
ulong i, bestcolor, curdist, mindist;
slong rdist, gdist, bdist;
r = (r & 248) + 4;
g = (g & 248) + 4;
b = (b & 248) + 4;
mindist = 200000;
for (i = 0; i < tot_colors; i++) {
rdist = palette[0][i] - r;
gdist = palette[1][i] - g;
bdist = palette[2][i] - b;
curdist = squares[rdist] + squares[gdist] + squares[bdist];
if (curdist < mindist) {
mindist = curdist;
bestcolor = i;
}
}
return (int)bestcolor;
}